When's the last time you've
spent three hours on a paintball field? Three hours without taking off
your face mask? Three hours in the game? If you play typical recreational
paintball, where games are size and time limited, chances are, you haven't
spent that long on field. However, for scenario players, the situation
isn't that unusual. A lot of what appears on this website originates from
people who spend hours at a time in the game, and there can be some major
differences born of that perspective.
Anyone can take the paintball
equipment they are using right now, jump into a 24 hour scenario game and
have a blast. A player can easily extract himself from the field at whatever
point to reload, resupply, and replenish. That's fine for the people who
want to play in that manner, and many in fact do. But to me, one of the
unique aspects of scenario games is the use of re-incarnations and on-field
medics which allows continuous playing time. The fact that we (most of
The Pukin' Dogs, anyway) enjoy that kind of thing is one of the reasons
our opinions may differ from other players on various issues.
As an example, one of the
areas our players seem to diverge with the paintball mainstream is the
choice of Co2 over HPA (High Pressure Air, Compressed Air, etc.). There's
no doubt that for most rec ball or tournament applications, HPA offers
enough distinct advantages to be a superior gas source. However, to us,
the advantages offered by Co2 as related to long scenario games outweighs
anything HPA can offer. Co2 offers more gas from a given physical size
tank, which translates into more time on the field. A relatively
cheap and small 20 ounce Co2 tank can provide more shots than all but the
biggest and most expensive HPA tank. For the price of that one HPA tank,
I can buy a several 20 ounce Co2 tanks and easily have enough money left
over address the temperature induced pressure fluctuations which are the
most critisized aspect of Co2 (addressed elsewhere
on this website) -- not to mention the fact that I can fill those tanks
before I go to the game, and not have to spend time off field waiting in
line for a refill during the game. While HPA may be the better choice for
most players, from a purely practical standpoint, Co2 works better for
those of us who want to spend a lot of time on field.
When it comes down to it,
the time on field is probably the biggest issue governing the things we
do or use. Most of the players on the team have some kind of hydration
system, such as a Camelback. They don't always get used, but when the heat
is up, the Camelbacks come out. To someone who plays half hour games, the
price of such an item may seem like a ridiculous investment (and for them
it is), but to those of us who spend several hours on field on hot days,
that bag of water can literally be a lifesaver. Dehydration can hit
before you realize it, and on a large field laid out for scenario play,
the nearest water may be a long walk away.
Many scenario players use
slings to carry their guns - something which is largely unheard of on rec
ball fields, and sometimes riduculed by people who don't understand.
But anything can and will become heavy after carrying it around for several
hours. On a long walk off the field, a sling can be your best friend. A
similar concept applies to items you wear. The comfort of your face mask,
paintball haulers, your shoes and other apparel can be two entirely different
things when comparing 20 minutes to 2 hours. Even the way you play
and how fast you shoot paint can become a consideration when you're in
the game for multiple hours.
Playing scenario ball does
not require anyone to be on the field for three hours at a time, but instead
offers the opportunity. It does not require the use of any particular type
of equipment, but instead offers the opportunity to make practical use
of different ideas. For scenario players, taking advantage of these opportunities
is usually a continuing learning process. After a while, you begin to learn
from experience what works and what doesn't, and it's not always the same
formula which works in other forms of paintball. For example, you can argue
the technical superiority of HPA over Co2 from now until the sun explodes,
but that doesn't change which one works better for us. We've tried it both
ways and the answer is obvious. Does that mean our ideas and opinions are
right for every paintball player? Of course not. But do they work for us?
Definetley. It's all about perspective.